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Sun rays in a 3D scene v1.0.0

Use this resource to add volumetric sun rays to a 3D scene

New

  • 449 downloads
  • 141 likes
  • 110 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install 3d-sun-shafts-rays

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent adds an occlusion-aware ray pass aimed at a projected sun position into the existing renderer, without changing the engine. You get shafts that form through roofs and foliage as the camera moves.

Mostly picked by

Updated November 2, 2026

Card for the “Sun rays in a 3D scene” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

    Good fit for

    • You want golden light coming through foliage or a roof
    • Your architectural scene lacks depth in its lighting

    Not for

      Tags

      • 3d
      • lighting
      • rays
      • three.js

      About

      You say

      “Add low-sun rays coming through the trees in this scene.”

      Card for the “Sun rays in a 3D scene” skill

      Skill published by MengTo under the MIT license, delivered in its original version.

      Show more

      How to use it

      1. Install the skill in your agent's skills folder
      2. Ask your agent to add volumetric sun rays to a 3D scene
      3. Review and adjust the result

      Content preview

      Files

      • agents/openai.yaml0.2 KB
      • LICENSE1.1 KB
      • NOTICE-PALATEKIT.md0.5 KB
      • REFERENCES.md0.3 KB
      • SKILL.md4.9 KB

      Origin and licence

      Listed unmodified

      Author
      MengTo
      Source
      github.com/MengTo/Skills/tree/a45892d2fdadab75b31fb16abecc02f101b31c43/agent-skills/3d/3d-sky-rays
      Licence
      MIT

      Notice

      « 3d-sky-rays » (MengTo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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