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Unity and Unreal game systems: ECS, physics, networking v1.0.0

Use this resource to design game systems in Unity or Unreal Engine

New

  • 430 downloads
  • 220 likes
  • 224 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-systems-unity-unreal

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent implements ECS architecture, configures physics and colliders, sets up multiplayer networking with lag compensation and optimises frame rates. It also applies patterns such as object pooling and state machines, and writes shaders.

Mostly picked by

Updated November 2, 2026

Card for the “Unity and Unreal game systems: ECS, physics, networking” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • references/ecs-patterns.md and unity-patterns.md: ECS and Unity patterns
  • references/unreal-cpp.md, multiplayer-networking.md, performance-optimization.md: Unreal C++, networking and performance

Good fit for

  • Your game drops below 60 FPS once enemies multiply
  • You are adding multiplayer with lag compensation

Not for

    Tags

    • game
    • unity
    • unreal
    • ecs

    About

    You say

    “My Unity prototype falls to 30 FPS with a thousand enemies: suggest an ECS architecture and an object pool.”

    Card for the “Unity and Unreal game systems: ECS, physics, networking” skill

    Skill published by jeffallan under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to design game systems in Unity or Unreal Engine
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/ecs-patterns.md10.6 KB
    • references/multiplayer-networking.md12.8 KB
    • references/performance-optimization.md10.5 KB
    • references/unity-patterns.md6.6 KB
    • references/unreal-cpp.md8.9 KB
    • SKILL.md5.9 KB

    Origin and licence

    Listed unmodified

    Author
    jeffallan
    Source
    github.com/jeffallan/claude-skills/tree/b7f220d32a0925c9bbfd24995e208e76bb74507c/skills/game-developer
    Licence
    MIT

    Notice

    « game-developer » (jeffallan, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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