FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
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Use this resource to structure a Godot project with nodes, signals and resources
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In a terminal, from the folder you want:
npx --yes palatekit@latest install godot-engine-patternsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent identifies a Godot project (project.godot, scenes, scripts), proposes a folder layout, decouples scenes with signals and moves data into resources. You get a game codebase consistent with engine conventions.
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Updated November 2, 2026
You say
“Split the main menu and HUD of my Godot game into scenes connected by signals.”

Skill published by monumentalsystems under the MIT license, delivered in its original version.
Listed unmodified
« godot » (monumentalsystems, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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