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Shaders and post-processing for Minecraft mods with Veil v1.0.0

Use this resource to add GLSL shaders, post-processing and particles to a Minecraft mod with Veil

New

  • 310 downloads
  • 218 likes
  • 186 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install minecraft-veil-rendering

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent guides the integration of Veil into your mod: shaders, JSON framebuffers, deferred lighting, Quasar particles, animations and render types. It handles the 1.21.1 and 1.20.1 versions separately. You get an implementation suited to your mod's version.

Mostly picked by

Updated November 2, 2026

Card for the “Shaders and post-processing for Minecraft mods with Veil” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

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What you get

  • references/: shaders, framebuffers, uniforms and lights
  • references/: particles, events, best practices and Molang codecs

Good fit for

  • You add a visual effect or post-processing to a Minecraft mod
  • You work on a mod for Minecraft 1.21.1 or 1.20.1

Not for

    Tags

    • minecraft
    • veil
    • shaders
    • rendering
    • mods

    About

    You say

    “Add a radial blur post-processing effect to my Minecraft 1.21.1 mod with Veil.”

    Card for the “Shaders and post-processing for Minecraft mods with Veil” skill

    Skill published by hairyf under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to add GLSL shaders, post-processing and particles to a Minecraft mod with Veil
    3. Review and adjust the result

    Content preview

    Files

    • GENERATION.md0.5 KB
    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.4 KB
    • references/best-practices-molang-codecs.md2.2 KB
    • references/best-practices-workflow.md2.8 KB
    • references/core-colors-easings.md1.3 KB
    • references/core-getting-started.md3.5 KB
    • references/core-shaders.md3.5 KB
    • references/core-uniforms.md2.5 KB
    • references/features-dynamic-buffers.md1.8 KB
    • references/features-events.md2.4 KB
    • references/features-flare.md3.2 KB
    • references/features-framebuffers.md2.4 KB
    • references/features-lights.md1.8 KB
    • references/features-necromancer.md3.4 KB
    • references/features-post-processing.md3.2 KB
    • references/features-quasar.md4.4 KB
    • references/features-render-type-stages.md3 KB
    • references/features-render-types.md3.7 KB
    • references/features-shader-injection.md2.5 KB
    • references/features-vertex-arrays.md2.6 KB
    • references/v1-animations.md2.3 KB
    • references/v1-colors-easings.md2.4 KB
    • references/v1-events.md2.6 KB
    • references/v1-framebuffers.md2.8 KB
    • references/v1-getting-started.md3.4 KB
    • references/v1-graveyard.md3.1 KB
    • references/v1-lights.md3.2 KB
    • references/v1-opencl.md3.2 KB
    • references/v1-poses.md2.1 KB
    • references/v1-post-processing.md3.1 KB
    • references/v1-quasar.md3.5 KB
    • references/v1-render-type-stages.md2.5 KB
    • references/v1-render-types.md3 KB
    • references/v1-shader-modification.md2.4 KB
    • references/v1-shaders.md3.9 KB
    • references/v1-tooltips.md3.2 KB
    • SKILL.md7.2 KB

    Origin and licence

    Listed unmodified

    Author
    hairyf
    Source
    github.com/hairyf/skills/tree/ffa1f904012f48f5bdf34ebb692daa09c778d47f/skills/veil
    Licence
    MIT

    Notice

    « veil » (hairyf, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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