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Phaser 4 DataManager: data and events v1.0.0

Use this resource to store the state of a Phaser 4 game and react to its changes

New

  • 500 downloads
  • 230 likes
  • 210 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install phaser-data-storage

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent writes Phaser 4 data handling: data attached to an object, a scene or the global registry, and listening for changes. It lets game systems react to each other without tight coupling.

Mostly picked by

Updated November 2, 2026

Card for the “Phaser 4 DataManager: data and events” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: three data levels and common methods
  • SKILL.md: listening to changes and sharing between scenes

Good fit for

  • The score must display in another scene with no direct link
  • An object must remember its health or state

Not for

    Tags

    • phaser
    • state
    • data

    About

    You say

    “Store the score in the registry and update the display on every change.”

    Card for the “Phaser 4 DataManager: data and events” skill

    Skill published by phaserjs under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to store the state of a Phaser 4 game and react to its changes
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md16.9 KB

    Origin and licence

    Listed unmodified

    Author
    phaserjs
    Source
    github.com/phaserjs/phaser/tree/02d8931b626d9764c133cbb3fbf99966c03c757c/skills/data-manager
    Licence
    MIT

    Notice

    « data-manager » (phaserjs, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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