Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Phaser 4 tile maps: levels and collisions v1.0.0

Use this resource to load a Tiled level into Phaser 4 with its layers and collisions

New

  • 572 downloads
  • 164 likes
  • 137 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install phaser-tilemap-levels

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent writes the loading of a Tiled map in JSON format: tilesets, layers, collisions and tile properties. It also covers blank layers created directly in code.

Mostly picked by

Updated November 2, 2026

Card for the “Phaser 4 tile maps: levels and collisions” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • SKILL.md: loading Tiled maps and managing layers
  • SKILL.md: collision rules and tile properties

Good fit for

  • Your level is drawn in Tiled and must appear in the game
  • A wall must block the character depending on the tile placed

Not for

    Tags

    • phaser
    • tilemap
    • tiled

    About

    You say

    “Load the Tiled level dungeon.json and make the tiles on the walls layer solid.”

    Card for the “Phaser 4 tile maps: levels and collisions” skill

    Skill published by phaserjs under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to load a Tiled level into Phaser 4 with its layers and collisions
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.4 KB
    • SKILL.md19.5 KB

    Origin and licence

    Listed unmodified

    Author
    phaserjs
    Source
    github.com/phaserjs/phaser/tree/02d8931b626d9764c133cbb3fbf99966c03c757c/skills/tilemaps
    Licence
    MIT

    Notice

    « tilemaps » (phaserjs, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.