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Unity and C# game development guidelines v1.0.0

Use this resource to build fast, modular Unity game systems in C#

New

  • 570 downloads
  • 158 likes
  • 158 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install unity-csharp-game-performance

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent structures the game into MonoBehaviour components, uses ScriptableObjects for data, applies C# conventions and TryGetComponent, and optimizes game systems. You get a modular architecture suited to a Unity project.

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Updated November 2, 2026

Card for the “Unity and C# game development guidelines” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • SKILL.md: architecture and C# conventions
  • SKILL.md: game systems and performance

Good fit for

  • You develop a Unity game with several systems
  • Your game loses frames per second

Not for

    Tags

    • Unity
    • C#
    • games
    • ScriptableObject

    About

    You say

    “Create a health system based on a ScriptableObject for my Unity enemies.”

    Card for the “Unity and C# game development guidelines” skill

    Skill published by mindrally under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to build fast, modular Unity game systems in C#
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE11.3 KB
    • NOTICE-PALATEKIT.md0.4 KB
    • SKILL.md2 KB

    Origin and licence

    Listed unmodified

    Author
    mindrally
    Source
    github.com/mindrally/skills/tree/7682ca77710e0971eab4e0ae5dddfa281aea0ba5/unity
    Licence
    Apache-2.0

    Notice

    « unity » (mindrally, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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