Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Unity 6.3 ScriptableObjects: data and events v1.0.0

Use this resource to decouple Unity systems with ScriptableObjects

New

  • 328 downloads
  • 225 likes
  • 121 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install unity-scriptableobject-architecture

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent creates configuration assets, shared variables and event channels, then connects senders and listeners without a singleton. It also explains when to create an instance at runtime instead of an asset.

Mostly picked by

Updated November 2, 2026

Card for the “Unity 6.3 ScriptableObjects: data and events” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

Similar resources

View all

What you get

  • references/event-channels.md : event channels
  • SKILL.md : data assets, shared variables and pitfalls

Good fit for

  • Your GameManager has become a hard-to-test catch-all
  • You want to tune weapon stats in the editor

Not for

    Tags

    • unity
    • scriptableobject
    • events
    • architecture

    About

    You say

    “Create a ‘player dead’ event channel and a configuration asset for weapons.”

    Card for the “Unity 6.3 ScriptableObjects: data and events” skill

    Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to decouple Unity systems with ScriptableObjects
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE11.3 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/event-channels.md3.9 KB
    • SKILL.md6.6 KB

    Origin and licence

    Listed unmodified

    Author
    gamedev-skills
    Source
    github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9/skills/unity/unity-scriptableobjects
    Licence
    Apache-2.0

    Notice

    « unity-scriptableobjects » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.