Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Photorealistic VR avatar systems v1.0.0

Use this resource to design a VR avatar system with face tracking and network synchronisation

New

  • 468 downloads
  • 242 likes
  • 192 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install vr-avatar-systems-engineering

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent helps design avatars for VR headsets: face tracking through blend shapes, skin rendering, real-time network synchronisation and frame-rate optimisation. It flags the pitfalls of excessive realism and of platform differences. You get an architecture and checkpoints.

Mostly picked by

Updated November 2, 2026

Card for the “Photorealistic VR avatar systems” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • SKILL.md: use cases, common anti-patterns and platform references
  • .claude-plugin/plugin.json: plugin metadata

Good fit for

  • You are integrating a facial avatar into a headset app
  • Your multiplayer avatars fall out of sync over the network

Not for

    Tags

    • avatar
    • VR
    • face tracking
    • networking

    About

    You say

    “How do I sync facial expressions on my avatars between Quest and Vision Pro?”

    Card for the “Photorealistic VR avatar systems” skill

    Skill published by curiositech under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to design a VR avatar system with face tracking and network synchronisation
    3. Review and adjust the result

    Content preview

    Files

    • .claude-plugin/plugin.json0.6 KB
    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md8.2 KB

    Origin and licence

    Listed unmodified

    Author
    curiositech
    Source
    github.com/curiositech/some_claude_skills/tree/f49825290077e5fb46bb3e867dfa8a5b0161152b/.claude/skills/vr-avatar-engineer
    Licence
    MIT

    Notice

    « vr-avatar-engineer » (curiositech, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.