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Browser game architecture: events and state v1.0.0

Use this resource to design a browser game's architecture: events, state and game flow

New

  • 560 downloads
  • 250 likes
  • 122 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install browser-game-architecture-patterns

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent applies naming and event-contract conventions, organizes state and game flow, then runs the pre-ship checklist. You get documented architecture decisions for Three.js or Phaser.

Mostly picked by

Updated November 2, 2026

Card for the “Browser game architecture: events and state” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: principles, event conventions and game flow
  • system-patterns.md: object pooling, delta-time normalization and resource disposal

Good fit for

  • You are structuring a game before writing code
  • Your game is growing and its systems are getting tangled

Not for

    Tags

    • architecture
    • events
    • state
    • browser game

    About

    You say

    “Propose an architecture for my shooter: events, state and game flow.”

    Card for the “Browser game architecture: events and state” skill

    Skill published by playableintelligence under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to design a browser game's architecture: events, state and game flow
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.3 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md6.4 KB
    • system-patterns.md3.2 KB

    Origin and licence

    Listed unmodified

    Author
    playableintelligence
    Source
    github.com/playableintelligence/game-creator/tree/4e64b83b5fe400b34ad3a484d9b4a6090b26d512/skills/game-architecture
    Licence
    MIT

    Notice

    « game-architecture » (playableintelligence, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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