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Rendering an interactive code map v1.0.0

Use this resource to draw an interactive code map that stays readable and accessible at tens of thousands of cells

New

  • 528 downloads
  • 237 likes
  • 157 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install codebase-map-rendering

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent designs the rendering of a code map against 47 rules: visual channels, perceptual colour scales, Canvas2D or WebGL within a 16 ms frame budget, labels, picking and animation. It also plans a text alternative and keyboard navigation. You get a smooth, legible map.

Mostly picked by

Updated November 2, 2026

Card for the “Rendering an interactive code map” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • references/: cards on accessibility, keyboard use and the text alternative
  • references/: cards on animation, level-of-detail crossfades and natural layouts

Good fit for

  • Your code map slows down past a few thousand nodes
  • Some users cannot tell the map colours apart

Not for

    Tags

    • visualisation
    • canvas
    • webgl
    • accessibility
    • map

    About

    You say

    “Render this repository map with perceptual colours, readable labels and keyboard navigation.”

    Card for the “Rendering an interactive code map” skill

    Skill published by pproenca under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to draw an interactive code map that stays readable and accessible at tens of thousands of cells
    3. Review and adjust the result

    Content preview

    Files

    • AGENTS.md13.2 KB
    • assets/templates/_template.md1.1 KB
    • LICENSE1.1 KB
    • metadata.json2.7 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/_sections.md4.3 KB
    • references/access-encode-redundantly-never-color-alone.md1.5 KB
    • references/access-honor-prefers-reduced-motion.md1.6 KB
    • references/access-make-the-map-keyboard-operable.md1.7 KB
    • references/access-provide-a-text-alternative-for-the-canvas.md1.6 KB
    • references/anim-crossfade-between-lod-levels.md1.6 KB
    • references/anim-ease-camera-transitions-not-jumps.md1.7 KB
    • references/anim-keep-transitions-interruptible-and-budgeted.md1.9 KB
    • references/anim-preserve-object-constancy-on-data-update.md1.7 KB
    • references/bio-circle-packing-for-nested-counts.md1.7 KB
    • references/bio-edge-bundling-for-dependency-overlays.md1.7 KB
    • references/bio-flow-fields-for-animated-dependency-load.md1.8 KB
    • references/bio-metaball-hulls-for-region-membranes.md1.9 KB
    • references/bio-phyllotaxis-packing-for-even-point-spread.md1.8 KB
    • references/bio-relax-weights-for-even-cell-areas.md1.9 KB
    • references/bio-voronoi-regions-for-space-filling-tessellation.md1.9 KB
    • references/color-control-contrast-against-basemap.md1.6 KB
    • references/color-design-for-color-vision-deficiency.md1.8 KB
    • references/color-limit-categorical-hues.md1.7 KB
    • references/color-match-scale-type-to-data.md1.5 KB
    • references/color-perceptually-uniform-sequential-ramp.md1.8 KB
    • references/encode-let-projection-own-position.md1.9 KB
    • references/encode-maximize-data-ink-drop-chartjunk.md1.6 KB
    • references/encode-rank-channels-by-perceptual-accuracy.md2.1 KB
    • references/encode-redundant-encoding-for-key-signals.md1.8 KB
    • references/encode-separate-categorical-from-quantitative.md1.8 KB
    • references/encode-size-by-area-not-radius.md1.4 KB
    • references/gpu-atlas-tiles-and-glyphs.md1.5 KB
    • references/gpu-batch-to-cut-draw-calls-and-state-changes.md1.7 KB
    • references/gpu-instance-cells-not-per-quad-draw.md1.7 KB
    • references/gpu-layer-canvas2d-over-webgl.md1.8 KB
    • references/gpu-pack-attributes-into-typed-arrays.md1.8 KB
    • references/gpu-size-canvas-to-devicepixelratio.md1.6 KB
    • references/interact-keep-hover-feedback-under-one-frame.md1.6 KB
    • references/interact-model-the-camera-not-the-dom.md1.6 KB
    • references/interact-pick-with-gpu-color-id-or-spatial-index.md1.7 KB
    • references/interact-support-keyboard-pan-zoom-and-focus.md1.7 KB
    • references/interact-sync-view-state-to-the-url.md1.6 KB
    • references/perf-bound-the-tile-cache.md1.5 KB
    • references/perf-debounce-viewport-recompute.md1.7 KB
    • references/perf-offload-to-worker-and-offscreencanvas.md1.6 KB
    • references/perf-redraw-only-dirty-regions.md1.5 KB
    • references/perf-render-in-a-single-raf-loop.md1.6 KB
    • references/text-add-halo-for-legibility.md1.6 KB
    • references/text-anchor-region-labels-at-centroid.md1.5 KB
    • references/text-place-and-declutter-labels-greedily.md1.7 KB
    • references/text-render-glyphs-on-canvas2d-not-per-glyph-textures.md1.5 KB
    • references/text-show-labels-by-level-of-detail.md1.5 KB
    • SKILL.md12.9 KB

    Origin and licence

    Listed unmodified

    Author
    pproenca
    Source
    github.com/pproenca/dot-skills/tree/cf93c57cac89d6fc3e4194686000411567f5caf3/skills/.experimental/code-map-visualization
    Licence
    MIT

    Notice

    « code-map-visualization » (pproenca, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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