FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to understand and write engine-independent game shaders
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install cross-engine-shader-fundamentalsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent explains the GPU pipeline and UV math, writes a fragment shader that tints and combines textures, then effects such as scrolling, dissolve or rim light. It gives HLSL equivalents.
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Updated November 2, 2026
You say
“Explain UVs to me and write a dissolve shader with a glowing edge.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« shader-programming » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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