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Game shaders: GLSL basics and effects v1.0.0

Use this resource to understand and write engine-independent game shaders

New

  • 461 downloads
  • 228 likes
  • 247 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install cross-engine-shader-fundamentals

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent explains the GPU pipeline and UV math, writes a fragment shader that tints and combines textures, then effects such as scrolling, dissolve or rim light. It gives HLSL equivalents.

Mostly picked by

Updated November 2, 2026

Card for the “Game shaders: GLSL basics and effects” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • references/effects.md : common effects in GLSL and HLSL
  • SKILL.md : pipeline, UVs and fragment shader examples

Good fit for

  • You want to understand a shader before porting it to another engine
  • You are looking for a dissolve or outline effect

Not for

    Tags

    • shader
    • glsl
    • hlsl
    • uv

    About

    You say

    “Explain UVs to me and write a dissolve shader with a glowing edge.”

    Card for the “Game shaders: GLSL basics and effects” skill

    Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to understand and write engine-independent game shaders
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE11.3 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/effects.md8 KB
    • SKILL.md8.3 KB

    Origin and licence

    Listed unmodified

    Author
    gamedev-skills
    Source
    github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9/skills/disciplines/shader-programming
    Licence
    Apache-2.0

    Notice

    « shader-programming » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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