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Commits, branches and sync with the but CLI
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Use this resource to implement and validate fog of war in a Three.js action game
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In a terminal, from the folder you want:
npx --yes palatekit@latest install fog-of-war-game-visibilityWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent separates perception (ranges, lines of sight, obstacles), the visibility mask and fog rendering, then wires visibility into the game rules. It also plans deterministic tests. You get a fair visibility system whose visual effects never decide combat logic.
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Updated November 2, 2026
You say
“Add isometric fog of war: enemies behind walls stay hidden.”

Skill published by MengTo under the MIT license, delivered in its original version.
Listed unmodified
« implement-fog-of-war » (MengTo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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