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- Claude Code
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Use this resource to implement or optimise field of view on a game map in JavaScript or TypeScript
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install fog-of-war-visibility-jsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent writes or reviews visibility code against 44 rules covering field-of-view algorithms, update scheduling, typed arrays and canvas or WebGL rendering. It avoids naive per-tile ray casting. You get a fast and correct calculation for full-size maps.
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Updated November 2, 2026
You say
“My roguelike recomputes sight by casting a ray per tile. Propose faster shadowcasting and fix the wall corners.”

Skill published by pproenca under the MIT license, delivered in its original version.
Listed unmodified
« fog-of-war-js-ts » (pproenca, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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