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Game AI: behaviour trees, states, pathfinding v1.0.0

Use this resource to design the behaviour of a game's NPCs and enemies

New

  • 329 downloads
  • 164 likes
  • 101 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-ai-behavior-trees

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent picks the right architecture (behaviour trees, finite state machines, GOAP or utility AI) and pathfinding, keeping performance in mind. You get a behaviour structure and the cases to test.

Mostly picked by

Updated November 2, 2026

Card for the “Game AI: behaviour trees, states, pathfinding” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • SKILL.md: agent role and rules for using the references
  • references/patterns.md: tree, state and pathfinding patterns
  • references/sharp_edges.md: unwanted emergent behaviour and its causes

Good fit for

  • Your enemies get stuck against a wall
  • You want a companion that reacts to the player without fixed scripts

Not for

    Tags

    • game ai
    • behaviour tree
    • pathfinding
    • npc
    • goap

    About

    You say

    “Design the AI of a guard who patrols, spots the player and calls for reinforcements, using a behaviour tree.”

    Card for the “Game AI: behaviour trees, states, pathfinding” skill

    Skill published by omer-metin under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to design the behaviour of a game's NPCs and enemies
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE10.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/patterns.md19.2 KB
    • references/sharp_edges.md0 KB
    • references/validations.md12.8 KB
    • SKILL.md2.6 KB

    Origin and licence

    Listed unmodified

    Author
    omer-metin
    Source
    github.com/omer-metin/skills-for-antigravity/tree/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ai-behavior
    Licence
    Apache-2.0

    Notice

    « game-ai-behavior » (omer-metin, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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