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Game development: loop, physics, performance v1.0.0

Use this resource to build the technical mechanics of a game in a common engine

New

  • 583 downloads
  • 143 likes
  • 115 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-development-engines

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent structures the game loop, collisions, physics and levels in the chosen engine, and flags performance issues. You get organized game code and a list of points to check.

Mostly picked by

Updated November 2, 2026

Card for the “Game development: loop, physics, performance” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • SKILL.md: agent role and rules for using the references
  • references/patterns.md: loop, collision and level patterns
  • references/sharp_edges.md: physics and performance issues with their causes

Good fit for

  • Your character passes through walls at high speed
  • You are starting a prototype in Phaser or Godot

Not for

    Tags

    • video game
    • engine
    • collisions
    • physics
    • phaser

    About

    You say

    “Add collisions and simple physics to my platformer character in Phaser.”

    Card for the “Game development: loop, physics, performance” skill

    Skill published by omer-metin under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to build the technical mechanics of a game in a common engine
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE10.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/patterns.md9.8 KB
    • references/sharp_edges.md16.6 KB
    • references/validations.md4.9 KB
    • SKILL.md2.3 KB

    Origin and licence

    Listed unmodified

    Author
    omer-metin
    Source
    github.com/omer-metin/skills-for-antigravity/tree/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-development
    Licence
    Apache-2.0

    Notice

    « game-development » (omer-metin, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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