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Video game development v1.0.0

Use this resource to structure a video game project and choose the right patterns

New

  • 323 downloads
  • 187 likes
  • 107 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-development-orchestrator

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent starts from core game development principles: the game loop, pattern selection, input abstraction and a performance budget. It then picks the guide that fits the game type: 2D, 3D, mobile, multiplayer or PC. You get a starting method and the right entry point.

Mostly picked by

Updated November 2, 2026

Card for the “Video game development” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

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What you get

  • SKILL.md: routing to sub-guides and core principles
  • 2d-games, 3d-games, mobile-games, multiplayer, pc-games, game-art, game-audio, game-design: one guide per area

Good fit for

  • You are starting a game and do not know where to begin
  • You need to choose between a 2D and a 3D engine

Not for

    Tags

    • video game
    • game loop
    • 2d
    • 3d

    About

    You say

    “I want a 2D mobile game with light multiplayer: what architecture and what order of work?”

    Card for the “Video game development” skill

    Skill published by dokhacgiakhoa under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to structure a video game project and choose the right patterns
    3. Review and adjust the result

    Content preview

    Files

    • 2d-games/SKILL.md2.1 KB
    • 3d-games/SKILL.md2.5 KB
    • game-art/SKILL.md4.9 KB
    • game-audio/SKILL.md5.2 KB
    • game-design/SKILL.md2.6 KB
    • LICENSE2.4 KB
    • mobile-games/SKILL.md2.2 KB
    • multiplayer/SKILL.md2.7 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • pc-games/SKILL.md2.9 KB
    • SKILL.md1.5 KB
    • sub-skills/1-the-game-loop.md0.3 KB
    • sub-skills/2-pattern-selection-matrix.md0.6 KB
    • sub-skills/3-input-abstraction.md0.2 KB
    • sub-skills/4-performance-budget-60-fps-1667ms.md0.4 KB
    • sub-skills/5-ai-selection-by-complexity.md0.3 KB
    • sub-skills/6-collision-strategy.md0.6 KB
    • sub-skills/dimension-selection.md0.2 KB
    • sub-skills/example-1-i-want-to-make-a-browser-based-2d-platformer.md0.2 KB
    • sub-skills/example-2-mobile-puzzle-game-for-ios-and-android.md0.2 KB
    • sub-skills/example-3-multiplayer-vr-shooter.md0.3 KB
    • sub-skills/platform-selection.md0.3 KB
    • sub-skills/specialty-areas.md0.4 KB
    • vr-ar/SKILL.md2.3 KB
    • web-games/SKILL.md3 KB

    Origin and licence

    Listed unmodified

    Author
    dokhacgiakhoa
    Source
    github.com/dokhacgiakhoa/agent-skills-4-vibe-coding-cli/tree/c4a059bbf7a8d6b2162071f0fbfe74053faa6d20/.agent/skills/game-development
    Licence
    MIT

    Notice

    « game-development » (dokhacgiakhoa, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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