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Game animation: player feedback and engines v1.0.0

Use this resource to implement game animations and player feedback in an engine

New

  • 564 downloads
  • 240 likes
  • 243 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-engine-animation

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent adapts the principles to game engines: character deformation, impact frames, attack wind-ups, weapon trails and projectile arcs. You get guidance per engine, Unity and Unreal, with reference timings.

Mostly picked by

Updated November 2, 2026

Card for the “Game animation: player feedback and engines” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: table of principles and their in-game implementation
  • SKILL.md: engine patterns for Unity and Unreal, and a timing reference

Good fit for

  • You develop a game in Unity or Unreal
  • You want clearer visual feedback on attacks or impacts

Not for

    Tags

    • video game
    • unity
    • unreal
    • animation
    • player feedback

    About

    You say

    “Add a squash effect and an impact frame to my character's attack in Unity.”

    Card for the “Game animation: player feedback and engines” skill

    Skill published by dylantarre under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to implement game animations and player feedback in an engine
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md4.4 KB

    Origin and licence

    Listed unmodified

    Author
    dylantarre
    Source
    github.com/dylantarre/animation-principles/tree/83597134ba8ff59838270f94d7ac7282ffa3b54d/skills/01-by-domain/game-development
    Licence
    MIT

    Notice

    « game-development » (dylantarre, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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