FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to stabilize a game's physics and fix jitter or tunneling
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install game-physics-timestep-tuningWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent puts the simulation on a fixed timestep and the rendering on interpolation, then tunes mass and drag and enables continuous collision detection for fast bodies. It also fixes jitter caused by collision layers.
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Updated November 2, 2026
You say
“My bullets pass through thin walls: set up continuous collision and a speed cap.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« physics-tuning » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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