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Physics tuning: fixed timestep and tunneling v1.0.0

Use this resource to stabilize a game's physics and fix jitter or tunneling

New

  • 484 downloads
  • 188 likes
  • 183 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-physics-timestep-tuning

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent puts the simulation on a fixed timestep and the rendering on interpolation, then tunes mass and drag and enables continuous collision detection for fast bodies. It also fixes jitter caused by collision layers.

Mostly picked by

Updated November 2, 2026

Card for the “Physics tuning: fixed timestep and tunneling” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • references/timestep-and-ccd.md : timestep and continuous collision
  • SKILL.md : interpolation, speed cap and tuning

Good fit for

  • Your fast objects pass through walls
  • Object stacks collapse or jitter

Not for

    Tags

    • physics
    • fixed timestep
    • tunneling
    • tuning

    About

    You say

    “My bullets pass through thin walls: set up continuous collision and a speed cap.”

    Card for the “Physics tuning: fixed timestep and tunneling” skill

    Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to stabilize a game's physics and fix jitter or tunneling
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE11.3 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/timestep-and-ccd.md5.8 KB
    • SKILL.md8.7 KB

    Origin and licence

    Listed unmodified

    Author
    gamedev-skills
    Source
    github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9/skills/disciplines/physics-tuning
    Licence
    Apache-2.0

    Notice

    « physics-tuning » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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