FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to write efficient GLSL shaders for WebGL, Three.js or a game engine
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In a terminal, from the folder you want:
npx --yes palatekit@latest install glsl-shader-programming-guideWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent explains the vertex and fragment structure, uniforms and varyings, swizzling and vector maths, then writes a shader for your effect. You get GLSL code with examples, including an SDF sphere raymarching.
Updated November 2, 2026
You say
“Write a fragment shader that adds a soft bloom to a Three.js scene.”

Skill published by sickn33 under the MIT license, delivered in its original version.
Listed unmodified
« shader-programming-glsl » (sickn33, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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