FreeSkills
Commits, branches and sync with the but CLI
- 361361 downloads
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to add multiplayer to a Godot 4.7 project with a server-authoritative model
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install godot-multiplayer-rpc-syncWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent sets up an ENet server and clients, declares RPCs with their call permissions, assigns authority to each avatar and configures property replication. It treats client input as untrusted.
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Updated November 2, 2026
You say
“Add an ENet host-client connection and sync the players' positions.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« godot-multiplayer » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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