FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to configure physics bodies, collisions and raycasts in Godot
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install godot-physics-bodies-queriesWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent picks the body type (RigidBody, StaticBody, Area, CharacterBody), sets layers and masks, then handles contact signals and ray queries. It accounts for Jolt, the default 3D physics engine in projects created with Godot 4.6 or later.
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Updated November 2, 2026
You say
“Set the collision layers so my player detects walls and enemies but not coins.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« godot-physics » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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