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Choose and produce web game assets v1.0.0

Use this resource to choose the right representation for each asset of a Three.js or web game

New

  • 496 downloads
  • 155 likes
  • 103 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install hybrid-game-asset-pipeline

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent sorts each need (character, weapon, set piece, interface) and chooses between an imported mesh, procedural geometry or a reference image, then prepares the runtime asset and its provenance. It checks results in the game, not in a standalone viewer.

Mostly picked by

Updated November 2, 2026

Card for the “Choose and produce web game assets” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: sorting grid, production and verification
  • agents/openai.yaml: agent configuration

Good fit for

  • You are unsure whether you need a 3D model or procedural geometry
  • Your assets slow the game down when loading

Not for

    Tags

    • assets
    • pipeline
    • three.js
    • game

    About

    You say

    “For my web game, tell me whether the weapon should be an imported model or procedural geometry.”

    Card for the “Choose and produce web game assets” skill

    Skill published by MengTo under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to choose the right representation for each asset of a Three.js or web game
    3. Review and adjust the result

    Content preview

    Files

    • agents/openai.yaml0.2 KB
    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md3 KB

    Origin and licence

    Listed unmodified

    Author
    MengTo
    Source
    github.com/MengTo/Skills/tree/a45892d2fdadab75b31fb16abecc02f101b31c43/agent-skills/game-development/build-hybrid-game-assets
    Licence
    MIT

    Notice

    « build-hybrid-game-assets » (MengTo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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