FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to choose the right representation for each asset of a Three.js or web game
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install hybrid-game-asset-pipelineWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent sorts each need (character, weapon, set piece, interface) and chooses between an imported mesh, procedural geometry or a reference image, then prepares the runtime asset and its provenance. It checks results in the game, not in a standalone viewer.
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Updated November 2, 2026
You say
“For my web game, tell me whether the weapon should be an imported model or procedural geometry.”

Skill published by MengTo under the MIT license, delivered in its original version.
Listed unmodified
« build-hybrid-game-assets » (MengTo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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