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Movement and collisions with Phaser Arcade Physics v1.0.0

Use this resource to add movement, gravity and collisions to a Phaser game with Arcade Physics

New

  • 574 downloads
  • 237 likes
  • 109 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install phaser-arcade-physics-setup

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent enables the Arcade Physics engine, sets sprite velocity, acceleration and gravity, then handles colliders and overlaps between sprites, groups and world bounds. It includes top-down and platformer controller patterns. You get a movement and collision setup ready to test.

Mostly picked by

Updated November 2, 2026

Card for the “Movement and collisions with Phaser Arcade Physics” skill

Details

Generates with
Your agent's model
Licence
Apache-2.0

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What you get

  • SKILL.md: five-step workflow and controller examples
  • references/bodies-and-collision.md: physics bodies and collision rules

Good fit for

  • Your Phaser game needs movement and collisions
  • Your characters pass through walls or never land on the ground

Not for

    Tags

    • phaser
    • physics
    • collisions
    • game

    About

    You say

    “Add a platformer jump to my character with gravity and ground detection.”

    Card for the “Movement and collisions with Phaser Arcade Physics” skill

    Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to add movement, gravity and collisions to a Phaser game with Arcade Physics
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE11.3 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/bodies-and-collision.md6.4 KB
    • SKILL.md8.2 KB

    Origin and licence

    Listed unmodified

    Author
    gamedev-skills
    Source
    github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9/skills/web-engines/phaser-arcade-physics
    Licence
    Apache-2.0

    Notice

    « phaser-arcade-physics » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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