Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Shared Phaser 4 game object components v1.0.0

Use this resource to use Phaser 4's shared components on any game object

New

  • 527 downloads
  • 234 likes
  • 115 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install phaser-game-object-components

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent applies the components shared by Phaser 4 objects: transform, alpha, blend mode, depth, flip, mask, bounds, lighting and filters. A reference is provided for each component.

Mostly picked by

Updated November 2, 2026

Card for the “Shared Phaser 4 game object components” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • SKILL.md: how components work and usage rules
  • references/REFERENCE.md: reference for each component

Good fit for

  • An object must be masked by a shape or show precise bounds
  • You need the exact method to set depth or tint

Not for

    Tags

    • phaser
    • components
    • reference

    About

    You say

    “Set this sprite to additive blending, depth 10, and mask it with a circle.”

    Card for the “Shared Phaser 4 game object components” skill

    Skill published by phaserjs under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to use Phaser 4's shared components on any game object
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • references/REFERENCE.md3.8 KB
    • SKILL.md23 KB

    Origin and licence

    Listed unmodified

    Author
    phaserjs
    Source
    github.com/phaserjs/phaser/tree/02d8931b626d9764c133cbb3fbf99966c03c757c/skills/game-object-components
    Licence
    MIT

    Notice

    « game-object-components » (phaserjs, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.