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- Claude Code
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Use this resource to create a realistic wood material in 3D without texture images
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In a terminal, from the folder you want:
npx --yes palatekit@latest install procedural-wood-materialWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent builds a single procedural wood material: growth rings, fibres, pores, rays and tool marks follow the object's shape, with oil, wax or lacquer finishes. You get a render that stays sharp up close and avoids a tiled or plastic look.
Updated November 2, 2026
You say
“Make an oiled oak tabletop for the scene that still reads well up close.”

Skill published by MengTo under the MIT license, delivered in its original version.
Listed unmodified
« 3d-wood-material » (MengTo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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