FreeSkills
Commits, branches and sync with the but CLI
- 361361 downloads
- 198198 likes
- 103103 saves
- Claude Code
- Codex
- Cursor
- and 3 more
Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans
Use this resource to structure a complex Three.js scene or game with an ECS architecture in TypeScript
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install threejs-ecs-typescript-architectureWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent applies ECS patterns: components, systems, queries, events, serialization and performance, with TypeScript types. This entry points to the 12-skill package from Nice Wolf Studio. You get a clear architecture for scenes with many objects.
Mostly picked by
Updated November 2, 2026
You say
“Organize my Three.js game scene into ECS components and systems, with TypeScript types.”

Skill published by podo under the MIT license, delivered in its original version.
Listed unmodified
« threejs-ecs-ts » (podo, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
–
No ratings yet
Loading reviews…