FreeSkills
UI motion: hover, transitions, gestures
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to tune materials, lights and shadows in a three.js scene
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install threejs-materials-lights-shadowsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent chooses between PBR and unlit materials, sets up a light rig, enables shadow maps and adds image-based lighting from an HDR environment. It also lists common pitfalls. You get a scene whose surfaces are lit correctly.
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Updated November 2, 2026
You say
“My car renders completely black in the scene, fix the materials and lighting.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« threejs-materials-lighting » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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