Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Three.js and React Three Fiber: scene lifecycle v1.0.0

Use this resource to manage a Three.js or React Three Fiber scene without memory leaks

New

  • 532 downloads
  • 192 likes
  • 215 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install threejs-scene-management

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent detects the project variant (vanilla Three.js or React Three Fiber), organizes scenes and entities, disposes geometries, materials and textures properly, and sets up pooling and game state with Zustand. You get a structured 3D scene that is lighter at runtime.

Mostly picked by

Updated November 2, 2026

Card for the “Three.js and React Three Fiber: scene lifecycle” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • SKILL.md: project structures for vanilla Three.js and React Three Fiber
  • SKILL.md: scene graph, resource disposal and render loop
  • SKILL.md: Zustand, pooling and performance optimization

Good fit for

  • Your 3D app slows down after several scene changes
  • You build a React Three Fiber scene with shared state

Not for

    Tags

    • three.js
    • react three fiber
    • 3d
    • performance

    About

    You say

    “Fix the memory leak in my React Three Fiber viewer when the model changes.”

    Card for the “Three.js and React Three Fiber: scene lifecycle” skill

    Skill published by monumentalsystems under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to manage a Three.js or React Three Fiber scene without memory leaks
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md8.2 KB

    Origin and licence

    Listed unmodified

    Author
    monumentalsystems
    Source
    github.com/monumentalsystems/atlas-agent-teams/tree/826a409e23fde79a322d8e7680d0a23ff5cad9d5/teams/game-dev/skills/threejs
    Licence
    MIT

    Notice

    « threejs » (monumentalsystems, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.