FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to configure sprite import, atlases and 2D rendering in Unity
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unity-2d-sprites-atlas-setupWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent sets sprite import options (pixel art or vector), creates a Sprite Atlas v2, configures 9-slice and draw order, then sets up the Pixel Perfect Camera. It also suggests an import pipeline from Aseprite. You get settings that stay consistent across the project.
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Updated November 2, 2026
You say
“Set my pixel art sprites to 32 PPU with an atlas, a Point filter and a Pixel Perfect Camera in my Unity project.”

Skill published by claude-dev-suite under the MIT license, delivered in its original version.
Listed unmodified
« unity-2d-core » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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