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Use this resource to structure a Unity game in ECS with Jobs and Burst
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In a terminal, from the folder you want:
npx --yes palatekit@latest install unity-ecs-burst-jobsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent applies Unity's DOTS patterns: entities and components, parallelism with the Job System and Burst compilation. It helps convert object-oriented code into data-oriented systems and optimise CPU-bound logic. An implementation playbook provides the examples.
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Updated November 2, 2026
You say
“Convert my unit management to ECS, with a Burst job for movement calculations.”

Skill published by sickn33 under the MIT license, delivered in its original version.
Listed unmodified
« unity-ecs-patterns » (sickn33, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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