FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
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Use this resource to optimise a large-entity simulation with Unity DOTS
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unity-ecs-dots-jobsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent defines IComponentData, writes ISystem systems and IJobEntity jobs compiled with Burst, bakes GameObjects into entities and splits the scene into subscenes. You get an ECS base and guidance on when to use it.
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Updated November 2, 2026
You say
“Convert my ten-thousand-agent crowd system into DOTS entities with a Burst job for movement.”

Skill published by claude-dev-suite under the MIT license, delivered in its original version.
Listed unmodified
« unity-dots » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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