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Unity DOTS: entities, Burst and jobs v1.0.0

Use this resource to optimise a large-entity simulation with Unity DOTS

New

  • 446 downloads
  • 218 likes
  • 156 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install unity-ecs-dots-jobs

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent defines IComponentData, writes ISystem systems and IJobEntity jobs compiled with Burst, bakes GameObjects into entities and splits the scene into subscenes. You get an ECS base and guidance on when to use it.

Mostly picked by

Updated November 2, 2026

Card for the “Unity DOTS: entities, Burst and jobs” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: components, ISystem systems and queries
  • SKILL.md: GameObject to entity baking, subscenes and anti-patterns

Good fit for

  • Your game simulates thousands of units or particles
  • You want simulation code that works with Burst

Not for

    Tags

    • unity
    • dots
    • ecs
    • burst

    About

    You say

    “Convert my ten-thousand-agent crowd system into DOTS entities with a Burst job for movement.”

    Card for the “Unity DOTS: entities, Burst and jobs” skill

    Skill published by claude-dev-suite under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to optimise a large-entity simulation with Unity DOTS
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md3.9 KB

    Origin and licence

    Listed unmodified

    Author
    claude-dev-suite
    Source
    github.com/claude-dev-suite/claude-dev-suite/tree/e10ab644ba43abe2abc923399226df4af7337214/skills/gamedev/unity-dots
    Licence
    MIT

    Notice

    « unity-dots » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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