Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans

PalateKit

Menu

Request a resource

Describe the resource you are missing in one sentence. We will email you when it is published.

0 / 280

Unlock PalateKit

Unlock everything

Plan

Paying means accepting our terms of sale.

Secure payment by Stripe. Receipts and invoices sent by email.

Welcome back

Sign in to install, download or save this resource. A free account is enough for free resources.

Unity multiplayer: NGO, Mirror, Photon, RPCs, lobbies v1.0.0

Use this resource to add multiplayer networking to a Unity game

New

  • 486 downloads
  • 108 likes
  • 161 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install unity-multiplayer-networking

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent compares networking frameworks, picks the authority model, then sets up RPCs, network variables and the lobby. You get a coherent server-authoritative architecture.

Mostly picked by

Updated November 2, 2026

Card for the “Unity multiplayer: NGO, Mirror, Photon, RPCs, lobbies” skill

Details

Generates with
Your agent's model
Licence
MIT

Similar resources

View all

What you get

  • SKILL.md: framework comparison, RPCs and NetworkVariable
  • SKILL.md: authority models, server-authoritative flow and lobby system

Good fit for

  • You add multiplayer to a Unity prototype
  • You are choosing between Netcode for GameObjects and Photon

Not for

    Tags

    • unity
    • multiplayer
    • netcode
    • rpc
    • lobby

    About

    You say

    “Set up a lobby and position sync with Netcode for GameObjects.”

    Card for the “Unity multiplayer: NGO, Mirror, Photon, RPCs, lobbies” skill

    Skill published by josiahsiegel under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to add multiplayer networking to a Unity game
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md8 KB

    Origin and licence

    Listed unmodified

    Author
    josiahsiegel
    Source
    github.com/josiahsiegel/claude-plugin-marketplace/tree/5a1b1123b9e50aa9a66a61005ca6fe012cc7442d/plugins/unity-master/skills/unity-networking
    Licence
    MIT

    Notice

    « unity-networking » (josiahsiegel, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

    User reviews

    –

    No ratings yet

    Loading reviews…

    Delete your review?

    Your rating and comment will be removed from the page.