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Commits, branches and sync with the but CLI
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- Claude Code
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- Cursor
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Use this resource to tune the 3D physics of a Unity 6.3 project: rigid bodies, collisions and raycasts
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unity-rigidbody-physicsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent applies forces in FixedUpdate with a speed clamp, separates collisions from triggers, and sets up a layer-filtered ground check with a ray. It uses Unity 6 API names such as linearVelocity.
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Updated November 2, 2026
You say
“Add a ray-based ground check to my Rigidbody character, filtered on the Ground layer.”

Skill published by gamedev-skills under the Apache-2.0 license, delivered in its original version.
Listed unmodified
« unity-physics » (gamedev-skills, Apache-2.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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