FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to expose C++ to Unreal Blueprints and the other way around
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-blueprint-cpp-bridgeWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent picks the UFUNCTION and UPROPERTY specifiers that produce the node you want, and writes function libraries, latent and async nodes and Blueprint interfaces. It also explains how C++ calls back into a Blueprint graph. You get a clear boundary between code and graphs, aligned with Unreal Engine 5.8.
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Updated November 2, 2026
You say
“Expose a BlueprintCallable function to my Blueprints that applies damage to an actor.”

Skill published by quodsoler under the MIT license, delivered in its original version.
Listed unmodified
« ue-blueprint-cpp-interop » (quodsoler, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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