FreeSkills
Commits, branches and sync with the but CLI
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Use this resource to write Unreal C++ with reflection, containers and object lifetime management
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In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-cpp-reflection-foundationsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent writes the reflection macros (UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM), picks containers, delegates and string types, and manages object lifetime and pointers. It follows the Unreal Engine 5.8 APIs. You get code that fits the engine's reflection system.
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Updated November 2, 2026
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“Add an editor-exposed property to my health component, with a notification on change.”

Skill published by quodsoler under the MIT license, delivered in its original version.
Listed unmodified
« ue-cpp-foundations » (quodsoler, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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