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Unreal Engine patterns: actors, components, Blueprints v1.0.0

Use this resource to structure an Unreal Engine project between Blueprints and C++

New

  • 434 downloads
  • 207 likes
  • 116 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install unreal-engine-patterns

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent identifies an Unreal project (.uproject, Source, Content), organizes modules and actors, helps decide what stays in Blueprint or moves to C++, and applies the Enhanced Input system. You get a coherent game architecture and rules to avoid common pitfalls.

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Updated November 2, 2026

Card for the “Unreal Engine patterns: actors, components, Blueprints” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: project layout and actor-component model
  • SKILL.md: UPROPERTY specifiers and Blueprint versus C++ guide
  • SKILL.md: GAS, delegates, Enhanced Input and multiplayer patterns

Good fit for

  • Your team is unsure what to code in C++ and what to keep in Blueprint
  • You are building a multiplayer game with Unreal

Not for

    Tags

    • unreal
    • blueprints
    • c++
    • video games

    About

    You say

    “Decide which parts of the combat system in my Unreal project should move to C++ and which stay in Blueprint.”

    Card for the “Unreal Engine patterns: actors, components, Blueprints” skill

    Skill published by monumentalsystems under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to structure an Unreal Engine project between Blueprints and C++
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md6.2 KB

    Origin and licence

    Listed unmodified

    Author
    monumentalsystems
    Source
    github.com/monumentalsystems/atlas-agent-teams/tree/826a409e23fde79a322d8e7680d0a23ff5cad9d5/teams/game-dev/skills/unreal
    Licence
    MIT

    Notice

    « unreal » (monumentalsystems, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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