FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to structure an Unreal Engine project between Blueprints and C++
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-engine-patternsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent identifies an Unreal project (.uproject, Source, Content), organizes modules and actors, helps decide what stays in Blueprint or moves to C++, and applies the Enhanced Input system. You get a coherent game architecture and rules to avoid common pitfalls.
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Updated November 2, 2026
You say
“Decide which parts of the combat system in my Unreal project should move to C++ and which stay in Blueprint.”

Skill published by monumentalsystems under the MIT license, delivered in its original version.
Listed unmodified
« unreal » (monumentalsystems, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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