FreeSkills
Commits, branches and sync with the but CLI
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Use this resource to build and debug Game Feature plugins for modular Unreal gameplay
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In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-game-feature-pluginsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent creates a Game Feature plugin descriptor and data, writes its UGameFeatureAction classes and drives activation from code. It also covers component injection, receivers and the init state system. You get a modular architecture aligned with Unreal Engine 5.8.
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Updated November 2, 2026
You say
“Create a Game Feature plugin that adds an inventory component to player characters.”

Skill published by quodsoler under the MIT license, delivered in its original version.
Listed unmodified
« ue-game-features » (quodsoler, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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