FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to build an agent simulation with Mass Entity in Unreal Engine
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-mass-entity-ecsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent writes Mass Entity C++: processors, FMassEntityQuery queries, fragments and tags, archetypes, deferred commands, observers and entity spawning from configuration assets. It works from APIs checked against UE 5.8 and points to the thread-safety rules when they apply. You get code and a diagnosis suited to Mass.
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Updated November 2, 2026
You say
“Write a Mass processor that moves each entity according to its speed fragment.”

Skill published by quodsoler under the MIT license, delivered in its original version.
Listed unmodified
« ue-mass-entity » (quodsoler, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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