FreeSkills
Commits, branches and sync with the but CLI
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- Claude Code
- Codex
- Cursor
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Use this resource to write Unreal material and rendering C++ (instances, targets, post-process)
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install unreal-materials-renderingWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent creates and updates dynamic material instances, parameter collections and render targets. It sets up scene capture, post-process settings and decals, and accounts for Nanite, Lumen and Substrate in Unreal Engine 5.8. You get rendering code that follows the engine API.
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Updated November 2, 2026
You say
“Create a dynamic instance of the armor material and set its color by team.”

Skill published by quodsoler under the MIT license, delivered in its original version.
Listed unmodified
« ue-materials-rendering » (quodsoler, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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