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Use this resource to design a 3D transition where a mesh dissolves and reforms as particles
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In a terminal, from the folder you want:
npx --yes palatekit@latest install mesh-to-particle-morph-webglFirst time: connect the CLI with
npx --yes palatekit@latest loginThe prompt asks for WebGL logic: particle positions stored on the GPU with an FBO, attraction forces toward target anchor points, a noise turbulence field, and colours driven by velocity or distance. You get the shader principle and a Three.js base.
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Updated November 2, 2026
You say
“Replace the torus with a cube, and make the dissolve slower.”

Prompt published by loshu2000 under the CC0-1.0 license, delivered in its original version.
Listed unmodified
« Create a logic where a 3D geometric mesh » (loshu2000, CC0-1.0) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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