FreeSkills
Pixel art: palettes, dithering and sprite animation
- 569569 downloads
- 164164 likes
- 208208 saves
- Claude Code
- Codex
- Cursor
- and 3 more
Every premium and members-only resource for $9.99/month, as a no-commitment subscription. See the plans
Use this resource to unwrap UVs and apply textures or baked maps to an object
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install blender-uv-texture-bakingWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent projects UVs, places textures in an atlas or on a rectangle, sets colour spaces and prepares map baking. It checks surface coverage and runs a validation checklist. You get a textured object that matches your texture packs.
Updated November 2, 2026
You say
“Apply this texture pack to my building without stretching the patterns.”

Skill published by roble3 under the MIT license, delivered in its original version.
Listed unmodified
« blender-uv-texturing » (roble3, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
–
No ratings yet
Loading reviews…