FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to build custom shapes or render thousands of identical objects in an R3F scene
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install custom-geometry-instancing-r3fWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent uses built-in geometries, then writes custom vertex attributes and updates the geometry on the fly. For repeated objects, it switches to InstancedMesh with per-instance colours and data. You get geometry code suited to your scene.
Updated November 2, 2026
You say
“Show 5,000 small cubes in a grid, each with a different colour per instance.”

Skill published by bbeierle12 under the MIT license, delivered in its original version.
Listed unmodified
« r3f-geometry » (bbeierle12, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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