FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to design 2D visual effects and the feel of impacts in a game
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install game-2d-vfx-effectsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent suggests frame counts and timing for each effect (smoke, fire, splash, electricity), tunes hit-stop, screen shake and colour flash, and helps choose between pre-baked and procedural particles. It draws on Vlambeer's game-feel principles. You get concrete parameters to test in your engine.
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Updated November 2, 2026
You say
“Give me screen shake and a 60 ms hit-stop settings for a boss hit in a 2D action game.”

Skill published by claude-dev-suite under the MIT license, delivered in its original version.
Listed unmodified
« gamedev-2d-art-vfx-2d » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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