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Sound and music principles for games v1.0.0

Use this resource to design the sound and music of a game

New

  • 426 downloads
  • 237 likes
  • 185 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install game-audio-design-principles-2

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent organizes audio into categories (music, effects, ambience, UI, voice), sets priorities when several sounds compete for channels, then describes layered sound effect creation and music that reacts to the game's intensity.

Mostly picked by

Updated November 2, 2026

Card for the “Sound and music principles for games” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: audio categories and channel priorities
  • SKILL.md: layered sound effect creation
  • SKILL.md: adaptive music and intensity parameters

Good fit for

  • Your sound effects overlap and become unreadable
  • You want music that changes during a fight

Not for

    Tags

    • audio
    • sound effects
    • music
    • video games

    About

    You say

    “Define the audio categories and channel priorities for an action game with dialogue.”

    Card for the “Sound and music principles for games” skill

    Skill published by dokhacgiakhoa under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to design the sound and music of a game
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE2.4 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • SKILL.md5.2 KB

    Origin and licence

    Listed unmodified

    Author
    dokhacgiakhoa
    Source
    github.com/dokhacgiakhoa/agent-skills-4-vibe-coding-cli/tree/c4a059bbf7a8d6b2162071f0fbfe74053faa6d20/.agent/skills/game-development/game-audio
    Licence
    MIT

    Notice

    « game-audio » (dokhacgiakhoa, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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