FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to design the sound and music of a game
New
Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install game-audio-design-principles-2With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent organizes audio into categories (music, effects, ambience, UI, voice), sets priorities when several sounds compete for channels, then describes layered sound effect creation and music that reacts to the game's intensity.
Updated November 2, 2026
You say
“Define the audio categories and channel priorities for an action game with dialogue.”

Skill published by dokhacgiakhoa under the MIT license, delivered in its original version.
Listed unmodified
« game-audio » (dokhacgiakhoa, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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