FreeSkills
Pixel art: palettes, dithering and sprite animation
- 569569 downloads
- 164164 likes
- 208208 saves
- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to design the mechanics, economy and progression of a game
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In a terminal, from the folder you want:
npx --yes palatekit@latest install game-loop-economy-designWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent identifies the core gameplay loop, sizes the economy (sources and sinks) and tunes progression and the balance between challenge and reward. You get a mechanics framework and balancing formulas to test.
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Updated November 2, 2026
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“Design the gameplay loop and currency economy of a mobile farm-management game.”

Skill published by 4444j99 under the MIT license, delivered in its original version.
Listed unmodified
« game-mechanics-designer » (4444j99, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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