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GLSL procedural noise: simplex, Worley and FBM v1.0.0

Use this resource to generate natural textures or forms such as clouds, terrain or fire in GLSL

New

  • 455 downloads
  • 191 likes
  • 128 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install glsl-procedural-noise-functions

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent picks the noise type that fits, layers it as FBM or warps it through domain distortion, then tunes the thresholds. You get GLSL noise functions to drop into a shader.

Mostly picked by

Updated November 2, 2026

Card for the “GLSL procedural noise: simplex, Worley and FBM” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: comparison of noise types and their uses
  • scripts/noise-library.glsl: library of noise functions
  • scripts/noise/simplex2d.glsl: 2D simplex noise

Good fit for

  • You want clouds or terrain in a scene
  • An organic texture must replace an image

Not for

    Tags

    • glsl
    • noise
    • shader
    • texture
    • procedural

    About

    You say

    “Generate an animated cloud noise in GLSL for the background of my scene.”

    Card for the “GLSL procedural noise: simplex, Worley and FBM” skill

    Skill published by bbeierle12 under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to generate natural textures or forms such as clouds, terrain or fire in GLSL
    3. Review and adjust the result

    Content preview

    Files

    • _meta.json0.7 KB
    • LICENSE1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • scripts/noise-library.glsl9.3 KB
    • scripts/noise/simplex2d.glsl3.1 KB
    • SKILL.md10.5 KB

    Origin and licence

    Listed unmodified

    Author
    bbeierle12
    Source
    github.com/bbeierle12/skill-mcp-claude/tree/1ac5e47e1996f17c4a81ced43fb2a9eec7794a60/skills/shader-noise
    Licence
    MIT

    Notice

    « shader-noise » (bbeierle12, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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