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2D frame-by-frame animation: timing and frames v1.0.0

Use this resource to plan the frame-by-frame animation of a 2D sprite

New

  • 461 downloads
  • 118 likes
  • 207 saves

Free

Install with the CLI

In a terminal, from the folder you want:

npx --yes palatekit@latest install pixel-art-frame-animation

With no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.

First time: connect the CLI with

npx --yes palatekit@latest login

The agent suggests frame counts and timing per action (idle, walk, run, attack), then breaks down anticipation, impact and recovery. You get timing references and a sprite sheet layout.

Mostly picked by

Updated November 2, 2026

Card for the “2D frame-by-frame animation: timing and frames” skill

Details

Generates with
Your agent's model
Licence
MIT

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What you get

  • SKILL.md: frame counts, timing and duration per animation
  • quick-ref/walk-cycle-keyframes.md: walk cycle key frames
  • quick-ref/attack-anticipation.md: attack anticipation and impact

Good fit for

  • Your character looks stiff or floaty on screen
  • You are preparing a sprite sheet for Aseprite or TexturePacker

Not for

    Tags

    • 2d animation
    • pixel art
    • sprite
    • timing
    • game art

    About

    You say

    “Define the key frames of a six-frame sword attack for my pixel art knight, with anticipation.”

    Card for the “2D frame-by-frame animation: timing and frames” skill

    Skill published by claude-dev-suite under the MIT license, delivered in its original version.

    Show more

    How to use it

    1. Install the skill in your agent's skills folder
    2. Ask your agent to plan the frame-by-frame animation of a 2D sprite
    3. Review and adjust the result

    Content preview

    Files

    • LICENSE1.1 KB
    • NOTICE-PALATEKIT.md0.5 KB
    • quick-ref/attack-anticipation.md4.4 KB
    • quick-ref/walk-cycle-keyframes.md4 KB
    • SKILL.md7.8 KB

    Origin and licence

    Listed unmodified

    Author
    claude-dev-suite
    Source
    github.com/claude-dev-suite/claude-dev-suite/tree/e10ab644ba43abe2abc923399226df4af7337214/skills/gamedev/2d-art/animation-frames
    Licence
    MIT

    Notice

    « gamedev-2d-art-animation-frames » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.

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