FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to choose and build a colour palette for a 2D game
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In a terminal, from the folder you want:
npx --yes palatekit@latest install pixel-art-palette-designWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent proposes a restricted palette from the references (PICO-8, Game Boy, DB16, DB32, AAP-64, NES, C64), builds hue ramps and plans character variants or a day and night cycle. You get a palette exportable in common formats.
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Updated November 2, 2026
You say
“Suggest a 16-colour palette for a night platformer, with a ramp for the shadows.”

Skill published by claude-dev-suite under the MIT license, delivered in its original version.
Listed unmodified
« gamedev-2d-art-palettes » (claude-dev-suite, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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