FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to create tileable textures and PBR materials for a game engine
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install seamless-texture-materialsWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent finds the models available at run time, generates the seamless texture, reworks it through iterations, then upscales it while keeping the pattern. It applies PBR materials to a mesh and sizes the textures for the engine. You get a brick texture that tiles cleanly.
Updated November 2, 2026
You say
“Create a seamless brick texture, then upscale it while keeping the pattern.”

Skill published by scenario-labs under the MIT license, delivered in its original version.
Listed unmodified
« scenario-textures » (scenario-labs, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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